![]() This model was supposed to illustrate a real-life sculpture, which is one solid piece. However, Dynameshing these pieces together was inevitable at the end. This way of inflating/overemphasizing forms and silhouettes is a proven method in video games as well, which is used to make certain shapes more recognizable and to reduce the visual noise. That way, those shapes are more easily perceivable even from a fair distance. Therefore, I reduced their overall amount and increased their thickness in other words: I exaggerated them. Those are paper-thin in real life, and his excellence has plenty of those. The most notorious among all was its feathers. There were certain areas where I couldn’t and shouldn’t have been precise with replicating the features of a real bird. All those details give the end result the extra punch, the difference that helped the final result to be more authentic and convincing. The adjustments you can see in the bottom half made the beak look more prominent, the eyes – more vicious, and its forehead and eyebrow area feel more commanding and powerful. ![]() You can see in the image above that my model (images on the top right and left) felt a bit dull and less convincing. So, these are just brief and concise entries from my non-existent diary which I thought would be great to share with the community. It needs to be mentioned that I rarely take notes, but after learning a few things by countless trail-and-errors, I felt it would be beneficial to jot down a few things that made my life easier. So, when I was asked a couple of months ago if I’d like to make a few sculptures, I didn’t skip a beat and said yes. If it wasn’t for ZBrush and digital 3D modeling, I probably would’ve never ended up working in this field. I just love making statues and organic shapes. I’ve always loved drawing, but the moment that truly lit the fire in me was when I first got to experience 3D sculpting. Apart from that, I also had the fantastic opportunity to contribute to Downtown West, the most recent modular pack by PurePolygons. I began my career in the games industry about half a year ago, and I’m currently working at Guerrilla as a Junior Environment Artist.
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